At Long Last...Rules & Requirements

Been looking for those elusive high school gymnastics rules and requirements? Yes, you'll find them here.

Note that Washington state rules are different. Washington residents click here.


Most other states will follow the guidelines below. Note that there are also "Bonus High Superiors" (.3 each), which are not listed on this site. If you'd like to know the value of a specific skill not listed here ask in the forum.



Common & Popular Vaults

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  • Handspring: 8.6
  • Handspring 1/2: 8.8
  • 1/2 on -> 1/2 off: 9.0
  • Handspring Full: 9.4
  • Half on -> Full Off: 9.2
  • Handspring Double Full: 10.0
  • Handspring Front: 10.0
  • Tuck Tsuk: 9.6
  • Pike Tsuk: 9.8
  • Layout Tsuk: 10.0
  • Tuck Yurchenko: 9.6
  • Pike Yurchenko: 9.8
  • Layout Yurchenko: 10.0


Bars

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  • 4 mediums (.3 each)
  • 3 superiors (.5 each)
  • 1 high superior or bonus high superior (.3)

Event Requirements

  • 8 elements minimum
  • At least 2 elements on ea. bar
  • 2 bar changes
  • Superior release/flight
    (excludes dismount)
  • 180 turn
    (excludes mount/dismount)
  • Kip
  • Element that passes thru vertical (stretched position)
  • Superior dismount

Common & Popular Skills to Consider:

Medium Skills
  • kip
  • squat on
  • front or back hip circle
  • long hang pullover
  • straddle or stoop circle
  • sole circle dismount

Superior Skills
  • jump bent handstand (low bar) hips bent
  • clear hip
  • cast handstand
  • straddle back
  • flyaway, flyaway 1/2

High Superior Skills
  • clear hip handstand
  • cast handstand 1/2 turn
  • flyaway tuck/pike full
  • giant
  • layout 1/2 flyaway


Beam

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  • 4 mediums (.3 each)
  • 3 superiors (.5 each)
  • 1 high superior or bonus high superior (.3)


Event Requirements

  • Full turn on one foot
  • One acro (tumbling) flight element (on beam)
  • Acro (tumbling) series of difficulty may include dismount)
  • Superior release/flight
    (excludes dismount)
  • Superior dismount

Common & Popular Skills to Consider:

Medium Skills
  • free step up mount
  • jump forward roll
  • jump to chest or headstand
  • full turn on toe
  • backwalkover
  • cartwheel

Superior Skills
  • tuck jump 1/2
  • stretch jump 3/4
  • 1 1/2 turn on toe
  • round-off
  • backhandspring

High Superior Skills
  • tuck jump 3/4
  • stretch jump full
  • switch leap (180 degree split)
  • 1 arm front walkover
  • front handspring

Floor

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  • 4 mediums (.3 each)
  • 3 superiors (.5 each)
  • 1 high superior or bonus high superior (.3)


Event Requirements

  • Twisting salto (180 degree minimum)
  • Three acro (tumbling) passes
  • Superior acro (tumbling) element in 3rd pass
  • One superior jump/leap or turn (on foot)
  • One dance series of 2 Value Parts of different shapes
  • One dance/acro series of 2 Value Parts

Common & Popular Skills to Consider:

Medium Skills
  • wolf jump
  • split leap
  • cat leap
  • full turn on toe
  • backwalkover
  • cartwheel

Superior Skills
  • tuck jump full
  • cat leap 1/2
  • tour jete (180 degrees)
  • front tuck
  • back tuck

High Superior Skills
  • tuck jump 1 1/2
  • stretch jump double full
  • front layout
  • back layout full
  • whip back full


Sample Routines

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Sample of a Beam Routine with Limited Tumbling
(fill in dance around “substance”):


  • Mount
  • Series: Cat leap->cat 1/2 (medium->superior)
  • Tuck 3/4 (high superior)
  • Series: Split leap->split jump 1/4 (medium->superior)
  • Sideward dance movement
  • Full turn
  • Cartwheel (medium)
  • Series: Tuck->Tuck 3/4 (medium->high superior)
  • Backward movement
  • Stretch 3/4 (superior)
  • Y-scale 2 seconds (superior)
  • Punch front dismount (superior)

General Tips:

  • If you don’t have saltos, limit the amount of tumbling you include to avoid deductions
  • No more than two skills in any one position (tuck, wolf, cat)
  • Try to have movement going every direction (forward, sideward, backward) and at different heights
  • Try to cover as much of the Beam as possible
  • Keep your eyes off the mat
  • Have fun! (the judge can tell when you aren’t)

Sample of a Floor Routine
(fill in dance around "substance"):


  • Tuck full (superior)
  • First tumbling pass
  • Wolf 1/2 (superior)
  • Leap series (to include a superior skill)
  • Cat 1 1/2 (high superior)
  • Another superior or high superior
  • Slower dance and/or floor work (to rest a bit)
  • High superior skill either just before or just after the slow dance or floor work section (double turn works well just before the tumbling pass)
  • Second tumbling pass
  • End with a high superior skill

General Tips:

  • If you don’t have saltos, limit the amount of tumbling you include to avoid deductions
  • No more than two skills in any one position (tuck, wolf, cat)
  • Try to have movement going every direction (forward, sideward, backward) and at different heights
  • Try to cover as much of the floor as possible
  • Keep your eyes off the floor
  • Have fun! (the judge can tell when you aren’t)